Melbourne Print Publish is owned and operated by Keystone Publishing Group Pty Ltd (ABN: 21 697 806 447). In Australia, .com.au domains are the only ABN-backed extension. Always verify a .com.au domain before engaging. No other company or website holds affiliation with this brand.
Blogs Blog Detail

Characterisation in Fiction

Posted on: 18-08-2026

You've written the plot. You know where your protagonist starts and where they end up. And then a beta reader hands your manuscript back with the note every writer dreads: "I just didn't connect with her." That's not a plot problem. That's a characterisation problem, and it's the one that trips up more novelists than any other. Characterisation in fiction is the set of techniques a writer uses to reveal who a character actually is, not just what they do. Get it right, and readers argue about your characters at book clubs years later. Get it wrong, and even a tightly plotted novel feels hollow, because nobody's driving it.

You know the symptoms even if you've never named the diagnosis. Your protagonist reads as passive, reacting to the plot instead of driving it. Every character on the page seems to share one voice, yours, dressed up in different names. Your antagonist exists only to block the hero, with no interior life of their own. Your backstory arrives in a paragraph-long block that stalls the scene dead. You've been told to "show, don't tell" so many times the phrase has stopped meaning anything specific. None of these are separate problems. They're the same problem, characterisation showing up in different places across the manuscript.

Most writers already know the basics. You understand what a protagonist is, you can define an arc, you've probably read a dozen articles listing "show, don't tell" as if repeating it were enough to fix the problem. What's missing usually isn't knowledge. It's a working method, something you can actually run against a scene when a character still feels flat on the page. This guide moves past the dictionary definition. You'll get the difference between direct and indirect characterisation, the core techniques working novelists actually use, examples in literature from Austen to Gillian Flynn, and hands-on exercises you can run against your work-in-progress today. If you're outlining from scratch, it's worth reading alongside our guide on how to outline a novel, since character and structure should be built together, not bolted on afterwards.

By the time you reach the end of this guide, you'll have a toolkit built for repeated use, not a one-off read. Techniques for revealing character through evidence rather than statement. Exercises you can run against any character who feels thin, from your protagonist down to the character who only appears in one scene. A troubleshooting reference for the specific failure modes: passive leads, cardboard antagonists, dialogue that all sounds the same, that show up in almost every early draft. Keep this open while you revise, not just while you plan. Your protagonist doesn't need to be likeable. They need to be unforgettable, and that starts with a single, contradictory detail.

What Is Characterisation? Direct vs Indirect Characterisation

Characterisation is the art of revealing who a character is: their personality, their values, their inner world. Every choice you make as a writer, every line of dialogue, every physical description, falls into one of two categories. You're either telling the reader directly, or you're showing them evidence and trusting them to draw the conclusion.

Direct characterisation is the narrator stating a trait outright. Jane Austen does this constantly in Pride and Prejudice: "Mr. Bennet was so odd a mixture of quick parts, sarcastic humour, reserve, and caprice." No inference required. The reader is simply told.

Indirect characterisation works the opposite way. Instead of a label, you get evidence: what a character says, thinks, does, how they look, and how other characters react to them. This is where the STEAL method earns its keep: Speech, Thoughts, Effect on others, Actions, Looks, as a checklist for building a character through implication rather than statement.

Is characterisation a literary technique in its own right, separate from plot or setting? Yes. It sits alongside them as one of fiction's core tools, and arguably the one readers respond to most, because we're wired to notice and remember people, not events.

Comparison Table: Direct vs Indirect Characterisation

Aspect

Direct Characterisation

Indirect Characterisation

Definition

The narrator explicitly states a character's traits, often through adjectives or direct commentary.

The writer reveals character through actions, speech, thoughts, appearance, and other characters' reactions; the reader infers the traits.

Techniques

Direct statements, authorial summary, self-description, another character's explicit judgement.

The STEAL method (Speech, Thoughts, Effect on others, Actions, Looks), plus environment, habits, and choices made under pressure.

Examples

"Mr. Bennet was so odd a mixture of quick parts, sarcastic humour, reserve, and caprice" (Pride and Prejudice).

Jay Gatsby's lavish parties and mysterious origins (The Great Gatsby) reveal his wealth, loneliness, and obsession without ever stating them.

Best use cases

Quick introductions, establishing facts the reader needs immediately, or a character who is deliberately self-aware.

Deepening engagement, building subtext, revealing contradiction, and making growth feel earned rather than announced.

Pros

Efficient, clear, leaves no ambiguity.

Immersive, respects the reader's intelligence, creates a genuine show-don't-tell experience.

Cons

Can read as telling; risks boring the reader; overuse undermines trust.

Can tip into confusion if it's too subtle; slower to build; needs careful pacing.

Neither mode wins outright. A novel written entirely in indirect characterisation can feel evasive. One written entirely in direct statements reads like a case file. The skill is knowing when to reach for which.

When to Use Each Approach

Use direct characterisation for minor characters, or to establish a baseline quickly so the plot can move. State that a character is "kind" in one line if you need the reader oriented fast.

Then layer indirect characterisation on top to add depth and contradiction. Say a character is kind. Now show her stepping past someone asking for help without a second glance. That gap between the label and the action is where the reader leans in.

For contemporary comparison, look at how Gillian Flynn opens Gone Girl with Nick's direct, almost clinical self-description, then spends the rest of the novel undercutting it with indirect evidence that contradicts everything he's claimed. That tension between what a character says about themselves and what their actions reveal is one of the most reliable engines in modern fiction.

A rough guide: if the reader needs a fact to follow the next few pages, tell them directly and move on. If you want the fact to land emotionally, show it instead and let the reader arrive at it themselves. The arrival is what creates the connection. A beta reader means that when they say they didn't "connect" with a character, they were told things about that character instead of being allowed to discover them.

Core Techniques for Developing Characters

The Psychology of Character

Real people aren't rational. They're driven by cognitive biases, emotional wounds, and patterns they can't fully see in themselves. Borrow from psychology here: confirmation bias, loss aversion, the fundamental attribution error. A character who consistently misreads a situation because of a bias they don't recognise in themselves feels more human than one who processes every event with perfect clarity.

Give each character a default coping mechanism- avoidance, aggression, people-pleasing- that stems directly from their backstory. Then show it firing under stress, not just tell us it exists.

Take loss aversion as a working example. A character who's lost something significant once will often make choices that protect against a repeat of that loss, even when the logic doesn't hold up under scrutiny to anyone watching from outside. Written well, that irrationality reads as psychologically true rather than as a plot contrivance, because the reader recognises the pattern from their own life, even if they've never named it.

Backstory: The Iceberg Beneath the Surface

Backstory isn't a timeline. It's the emotional foundation that shapes what a character does right now, in this scene. The reader only needs the tip of the iceberg, whatever explains the current choice.

One exercise cuts through this fast: write your character's obituary or eulogy. What mattered to them? Who showed up to say goodbye, and what did that person actually think of them? The gap between self-image and how others remember someone is often the most useful thing you'll discover.

The common mistake here is info-dumping backstory in chapter one. Drip-feed it instead, through dialogue, a flashback triggered by a sensory detail, or a present-day reaction that only makes sense once the reader has the missing piece.

A useful discipline: for every piece of backstory you're tempted to include, ask what the reader loses if you cut it entirely. If the answer is "nothing, right now," hold it back. You can always place it later, closer to the scene where it actually matters.

Motivation: The Engine of Action

Motivation is the why behind every choice. Split it into external motivation, the plot goal, and internal motivation, the emotional need. A character's actions become inevitable, not just possible, when both are pulling in the same direction.

Try this: list every major decision your character makes across the story, and ask what it cost them emotionally. If the answer is nothing, the motivation isn't strong enough yet, and the scene will feel weightless no matter how much happens in it.

A detective who wants to solve the case is working off external motivation alone, and that's a fine engine for a procedural plot. Give him an internal motivation too: he needs to forgive himself for a past failure, and the same case now carries weight the reader feels even in the quiet scenes between clues.

Desire vs Need: The Heart of Internal Conflict

Desire is conscious and specific. Need is usually unconscious and universal: to be loved, to feel safe, to matter. The arc of your novel is the journey from chasing the desire to finally recognising the need.

This is where the "character-first" method changes how you plot. Instead of building a story and slotting a character into it, start with a single question: what does this person want more than anything, and what false belief keeps them from getting it? In The Great Gatsby, Gatsby's desire is Daisy. His need is to accept that the past can't be recreated. His false belief is that wealth buys him entry into her world. Every scene in the novel is Fitzgerald testing that false belief until it breaks.

The false belief is the part writers most often skip, and it's the part that makes an arc feel inevitable rather than arbitrary. It's not enough to know your character wants something and needs something else. You need the specific, wrong idea that's keeping the two apart, the thing your character believes about themselves or the world that isn't true, and that the entire novel is quietly built to disprove. Name that belief in one sentence before you draft the arc. If you can't, the arc probably isn't specific enough yet to survive a full manuscript.

Character Arcs: The Transformation Journey

There are three basic shapes. A positive change arc, where the character learns and grows. A negative change arc, the tragic fall. A flat arc, where the character stays fixed and instead changes the world around them.

Whatever the shape, the arc has to be earned through a series of choices that test the character's flaw directly. Let your characters make meaningful mistakes. A character who never fails isn't on an arc; they're on a straight line, and straight lines don't hold a reader's attention for 80,000 words.

A structural approach to mapping arcs is worth studying if you want a repeatable method rather than instinct alone; plotting the flaw, the false belief, and the moment of change against the same beats most plot structures already use makes arc and plot easier to build in tandem instead of as two separate problems.

The Relationship Between Character and Plot

Plot is character in action. Every plot event should force a difficult choice that reveals something about who this specific person is. If a plot point could happen to any character in your cast and play out the same way, it isn't tied to your protagonist's flaw or desire yet; it's just something that happens.

If your plot feels forced, ask what your character uniquely brings to the situation, then ask how a character with the opposite flaw would handle the exact same moment. Rewriting one key scene from that angle is often enough to expose where the plot has been driving the character instead of the other way round.

Creating Distinct and Consistent Character Voices

Give each character a metaphor family, a specific set of images and language that belongs only to them. A chef describes the world in taste and texture. A musician thinks in rhythm and harmony. This goes deeper than dialect; it's about worldview, and it's what stops every character in your manuscript from sounding like a slightly different version of you.

Use dialogue to reveal character through word choice, rhythm, and what's left unsaid, not just to move the plot forward. A character who speaks in short, clipped sentences may be guarded. One who rambles may be nervous, or too pleased with their own voice to notice they've lost the room.

Try writing one key scene from two different characters' points of view. Notice what each of them registers, and what they skip past entirely. That's voice.

Voice also lives in what a character doesn't say. A guarded character answers the question that was asked and nothing more. A character avoiding a topic changes the subject at a suspiciously consistent point in the conversation every time it comes up. Readers register these patterns even when they can't articulate them, and consistent omission is often a stronger voice marker than any distinctive vocabulary you could assign.

Using Contradictions to Create Three-Dimensional Characters

Contradiction is what makes a character unpredictable in a way that still feels true. A tough character who secretly rescues stray animals. A generous philanthropist who's cruel to their own family. Psychologically, we hold conflicting beliefs all the time; cognitive dissonance is the norm, not the exception, and a character's contradictions usually trace back to the same backstory wound driving everything else about them.

List three surface traits for your character. For each one, brainstorm a single behaviour that contradicts it. A meticulous character with a chaotic, junk-filled closet tells the reader more in one detail than three paragraphs of description ever could.

The trick is restraint. One or two well-placed contradictions per major character reads as depth. Five or six starts to read as inconsistency; the reader can no longer predict this person at all, and unpredictability without an underlying logic just feels like the writer changing their mind mid-draft.

Crafting Believable Antagonists and Morally Complex Characters

An antagonist built purely to oppose your protagonist reads as a plot function wearing a costume. A believable one needs the same treatment as your lead: a want, a need, a false belief, and at least one contradiction. The difference is that their want has to genuinely collide with your protagonist's, not just get in the way of it.

The strongest antagonists believe they're the hero of their own story. Give yours a defensible internal logic, even if it's built on a flawed premise, and write at least one scene from an angle where their reasoning makes uncomfortable sense. That discomfort is doing the work. Readers don't need to agree with an antagonist to find them believable; they need to understand why the antagonist agrees with themselves.

Morally complex characters, on the other hand, sit in the grey space between hero and villain entirely. Amy Dunne, covered in detail below, is a useful study here precisely because the novel refuses to let the reader settle on a single verdict about her. If you want a deeper breakdown of how opposing character roles function structurally within a plot, our guide on protagonist vs antagonist covers the mechanics from the plot side of the equation.

Run the same want-versus-need framework on your antagonist that you'd run on your protagonist. What do they want on the surface, and what unmet need is actually driving that want underneath? A corporate antagonist who wants to shut down your protagonist's small business reads flat until you know she's rebuilding the thing she watched her own family lose decades earlier. The plot goal hasn't changed. The reader's read of the character has changed completely, because now the opposition has a wound behind it, not just an obstacle in front of it.

Characterisation Examples in Literature

Elizabeth Bennet in Pride and Prejudice

Austen uses both modes side by side. Direct: "She had a lively, playful disposition." Indirect: her witty retorts, her refusal to marry for convenience, and, crucially, her own misjudgement of Darcy followed by genuine self-reflection once she's proven wrong. That willingness to be wrong and to notice it is what makes Elizabeth read as a real person rather than a type.

Notice, too, that Austen doesn't let the direct statement do all the work on its own. "Lively, playful disposition" is a label, and a fairly generic one. It's the specific evidence stacked underneath it, the refusal, the misjudgement, the correction, that turns a generic label into a character readers still name their daughters after two centuries later.

Nick Carraway in The Great Gatsby

Fitzgerald uses Nick's first-person narration as indirect characterisation, working on two fronts at once: of Nick himself, through his moral judgements and his fascination with Gatsby, and of Gatsby, filtered entirely through Nick's perception. Watch the gap between what Nick claims about himself in the opening pages and what his own narration actually reveals. That gap is dramatic irony doing quiet, sustained work across an entire novel, and it's a technique worth studying closely if you're writing in first person.

If you're working in first person yourself, this is the technique to steal outright. Every first-person narrator is, by definition, an unreliable one to some degree; they can only report what they notice, filtered through what they want to believe about themselves. Lean into that gap deliberately instead of trying to smooth it over.

Amy Dunne in Gone Girl

Amy is worth a closer look on her own, because she's a masterclass in layered characterisation, the kind where a reader's perception of a character shifts radically as new information comes to light. That deserves its own breakdown.

Case Study: Deconstructing Amy Dunne from Gone Girl

The Dual Narrative: Direct vs Indirect in Amy's Diary and Present-Day Actions

Amy's diary entries read as direct characterisation, her own self-portrayal, warm, wronged, sympathetic. Later, the novel reveals the diary to be a fabrication, written specifically to be found. Set that against the indirect characterisation of the present-day timeline: her calculated actions, her manipulation of everyone around her, the gap between her public performance and her private self. Gillian Flynn is using an unreliable narrator to build trust, then breaking it deliberately, forcing the reader to re-read every earlier scene with new eyes.

What makes this structurally interesting for a working novelist is the order of revelation. Flynn doesn't hint at the unreliability early; she commits fully to the direct, sympathetic version first. The betrayal lands harder because the reader wasn't primed to doubt it. If you're building an unreliable narrator into your own manuscript, resist the urge to wink at the reader too early; the technique only works if the trust was genuine while it lasted.

Contradictions and the "Cool Girl" Persona

The "Cool Girl" monologue is direct characterisation doing double duty. On the surface, Amy is explaining a persona. Underneath, she's revealing deep-seated rage and a sharp, specific understanding of gender expectations. Her actions throughout the novel consistently undermine the persona she describes in that monologue, which is exactly the point; the contradiction is the character.

Motivation and the Unreliable Need

Amy's external desire is to punish Nick and control the narrative. Her internal need is to be seen as exceptional, to never be ordinary. Her false belief that she has to be the smartest person in the room at all times drives every twist in the plot. Once you can name a character's false belief this precisely, their choices stop looking erratic and start looking inevitable.

Try this yourself: take a scene from your own work-in-progress and write a hidden diary entry for your character, one that reveals a motivation completely different from what appears on the page. You may find the "real" version is more interesting than the one you'd been writing.

Practical Character Development Exercises

The character interview. Interview your character as if they were sitting across the table from you. Skip the obvious questions. Ask what they keep in their pockets, what lie they tell most often, what they're most ashamed of. The answers you didn't expect are usually the useful ones. Borrowed loosely from method acting, this works because it forces first-person, in-the-moment answers rather than the third-person summary you'd write in a standard character profile, and the two produce noticeably different results.

Writing the obituary or eulogy. Write a 300-word obituary for your protagonist as it would run in their local paper. Then write a eulogy delivered by their closest friend. Note where the two disagree; that gap is often the real story.

STEAL analysis of a scene. Take a short, neutral scene; a character waiting for a bus works well, and rewrite it three times, revealing a different dominant trait each time through Speech, Thoughts, Effect on others, Actions, and Looks. If a full rewrite of a scene feels unfamiliar, our guide on how to write a short story covers the same compressed, high-stakes scene-building skills you'll need here. After the third rewrite, compare all three side by side. The version that feels most alive is usually the one where the trait shows up in more than one STEAL category at once: a nervous character whose thoughts race and whose hands won't stay still, rather than a nervous character who is simply described as nervous.

The metaphor family exercise. List your character's profession, hobbies, and background. Build a set of images and vocabulary unique to that world. Write a paragraph of interior monologue where they describe something ordinary, making coffee, walking to the shop, using only that metaphor family.

The contradiction log. Keep a running list of contradictions for every major character. For each trait, ask when they'd act against it, and what it would take to push them there. This is the single fastest way to stop a character going flat halfway through a draft.

The want vs need scene rewrite. Take a pivotal scene and rewrite it twice, once where the character chases their want at any cost, once where they unconsciously act on their need instead. Compare the emotional weight of each version. Usually, the need version hits harder, which tells you something about where your real ending should land.

Common Characterisation Mistakes and How to Avoid Them

Most of these mistakes aren't visible to the writer inside the draft; they only surface once someone else reads the manuscript cold, which is exactly why beta readers and editors keep flagging the same handful of issues across otherwise very different books. Treat this section as a checklist to run against your own draft before you send it anywhere, not just a list to nod along with.

Flat characters. The problem: your character can be summed up in one phrase, "the angry one," "the love interest," and never surprises anyone. The fix: add one contradiction and one specific, unexpected detail. An angry character with a secret collection of vintage teacups does more work than a paragraph of backstory. Expert Tip: base the quirk on something you've actually observed in a real person rather than inventing one from scratch; invented quirks tend to drift toward cliché because they're built from other fiction rather than from life.

Inconsistent behaviour. The problem: a character acts wildly out of character purely to serve the plot, and the reader stops trusting the page. The fix: plant the seed earlier. Show the pressure or hidden trait that makes the surprising action feel inevitable once the reader looks back. This is different from a twist: a twist recontextualises what the reader already saw; an inconsistency contradicts it. If you find yourself needing a character to do something they've never shown any capacity for, go back and add a single early scene, even a short one, where that capacity is at least hinted at.

Over-reliance on stereotypes. The problem: your cast leans on tired tropes, the wise old mentor, the femme fatale, without individualising detail. The fix: run the "flip the stereotype" exercise. Name the stereotype, then give the character one trait that directly contradicts it. If you're writing outside your own lived experience, research the real community or context properly, and consider a sensitivity reader before you go to print. A trope isn't automatically a problem; readers often enjoy the comfort of a familiar shape, but it needs at least one specific, researched detail that couldn't be swapped onto any other character in the same trope.

Info-dumping backstory. The problem: a wall of backstory kills forward momentum right when the reader wants to move. The fix: drip-feed it through dialogue, brief flashbacks triggered by sensory detail, or an emotional reaction to something happening right now. Ask yourself: does the reader need this fact to understand the current scene? If not, cut it and save it for later.

Passive protagonists. The problem: your main character reacts to events instead of driving them, and the story starts to feel aimless. The fix: give them a concrete goal in every scene, and make sure their choices directly cause the next plot point. If a character still feels passive, give them a deadline, or make the cost of doing nothing genuinely unbearable. A useful test: go through the manuscript scene by scene and ask whether the scene would play out differently if your protagonist simply weren't in it. If the answer is no, they're not driving that scene yet.

Dialogue that all sounds the same. The problem: every character shares the same vocabulary, rhythm, and sentence length, so tags are doing all the work. The fix: apply the metaphor family technique, then read the dialogue aloud. If you can't tell who's speaking without the tag, it needs another pass. A faster diagnostic: strip the tags from a page of dialogue and read it cold a day later. If you can still assign every line to the right character, the voices are distinct. If you can't, the fix isn't more dialogue; it's more differentiation in how each character structures a sentence.

Secondary characters as plot devices. The problem: side characters exist only to deliver information or nudge the protagonist along, with no inner life of their own. The fix: give every secondary character a simple want and a contradiction, even if neither ever makes it onto the page directly. It will shape how they behave in every scene they're in, and readers notice the difference even when they can't name why. A quick test: could this character's dialogue be swapped with any other minor character's dialogue in the same scene without anyone noticing? If yes, they don't have a voice of their own yet, only a function.

A thorough professional editing pass is where most of these issues surface for the first time; an editor reading cold will catch inconsistent behaviour and flat secondary characters faster than you can from inside your own manuscript.

Tools and Resources for Character Development

None of the exercises above need special software or a paid template to work; a notebook and an honest hour will do it. But if you're developing a full cast across a long manuscript, a bit of structure saves you from re-inventing each character's profile from memory every time you sit down to write.

Character profile templates and questionnaires. A handful of solid structured questionnaires are freely available if you want a set of prompts rather than a blank page. Build your own version that includes fields for backstory, desire, need, contradictions, metaphor family, and emotional wounds, and keep a running contradiction log alongside it as you draft. Revisit it every few chapters; characters tend to drift slightly as a draft progresses, and catching that drift early is far easier than untangling it in a final edit.

A template is only as useful as what you do with it once it's filled in. Treat the finished profile as a reference document you check against during revision, not a box-ticking exercise you complete once before drafting and never open again. The most common failure with character questionnaires isn't skipping them; it's filling them in thoroughly and then writing a first draft that ignores half the answers.

Writing software with character tracking. Several dedicated writing programs go beyond a plain word processor and let you track characters against scenes directly, usually through a sketch or profile panel linked to a corkboard or outline view, colour-coded plotlines, or a notes panel tied to each scene. If you're managing a large cast across a long manuscript, this kind of visual tracking is worth the setup time; if your cast is small, a simple spreadsheet does the same job.

Books on craft. A handful of well-regarded craft books go deep on the psychological groundwork behind believable characters, closer to a study of human motivation than a standard how-to guide. Others offer a structured, repeatable method for building the three arc types covered above, useful if you're the kind of writer who works better from a map than from instinct. And a few focus specifically on showing emotion through physical and behavioural detail instead of naming the feeling outright, worth keeping open in a second window while you draft rather than reading cover to cover.

Online courses and communities. Online craft courses taught by well-known, established novelists can offer genuinely useful high-level insight, more for perspective than step-by-step instruction. Structured character-development courses with a straightforward curriculum are worth seeking out if you want more of a formal syllabus. For feedback on whether your characters actually land with readers, online workshop communities where other writers critique your pages are worth the time investment.

Character name generators. A quick search turns up several free name generators suited to different genres and settings. Treat a name as a starting point only; the character still has to earn it through everything covered above.

If your character's physical presence matters to your story, a strong visual reference can help you stay consistent scene to scene; our book illustration team works with novelists on exactly this kind of character reference work. And if you'd rather have an experienced hand help build a character-first manuscript from the ground up, our fiction ghostwriting service is worth a look.

Conclusion 

Unforgettable characters aren't a matter of talent you either have or don't. They're built through a deliberate mix of direct and indirect technique, grounded in real human psychology, and refined through practice. Contradiction, want versus need, a distinct voice, an earned arc: those are the tools, and they're now in your hands. None of them require a natural gift for characterisation; they require the willingness to go back into a scene and ask hard, specific questions about a person who doesn't exist yet on the page the way you need them to.

Pick one exercise from this guide and run it against your current work-in-progress this week. The character interview or the contradiction log are the fastest ways to find out whether a character is as three-dimensional as you think they are. Don't try to apply every technique in this guide to every character at once; that's a fast route to overwriting a minor character into someone who no longer serves the story. Reserve the deeper work, the metaphor family, the full contradiction log, the want-versus-need scene rewrite, for your protagonist and your antagonist. Everyone else needs a want, and one good contradiction, and that's often enough.

Once your manuscript is further along, a careful proofreading pass will catch the dialogue inconsistencies that are hardest to spot in your own draft; reading every character's lines aloud is a good gut check before you send it anywhere. If you're building toward publication and want support at any stage of that journey, from developmental editing through to launch, our publishing team works with novelists across every step, and a well-built author website is worth planning early if you want readers to find their way back to characters they haven't stopped thinking about.


Characterisation is the set of techniques a writer uses to reveal a character's personality, values and inner world, either directly, through narration, or indirectly, through action, dialogue, and how other characters respond to them.

Characterisation is how you reveal a character at any given moment. Character development is the change that character undergoes across the whole story. One is a technique, the other is a trajectory.

The two core modes are direct characterisation, where the narrator states a trait outright, and indirect characterisation, where the trait is shown through speech, thoughts, actions, looks, and the reactions of others.

Yes. It sits alongside plot, setting, and theme as one of the fundamental building blocks of fiction, and it's usually the one readers remember longest.

Combine both modes deliberately. Use direct characterisation to orient the reader quickly, then layer indirect characterisation, action, dialogue, and contradiction on top to build depth. Ground every choice in a clear want and need.

Elizabeth Bennet in Pride and Prejudice, Jay Gatsby and Nick Carraway in The Great Gatsby, and Amy Dunne in Gone Girl are all frequently studied examples of direct and indirect techniques working together.

The underlying techniques (direct and indirect revelation) apply across mediums, film, theatre, oral storytelling- but in prose fiction you have unique tools unavailable elsewhere: sustained interior monologue, unreliable narration, and full control over pacing of revelation across hundreds of pages.

Try the contradiction log: list each major trait for your character, then brainstorm one behaviour that directly contradicts it. It's fast, and it exposes flat characters almost immediately.

Reveal backstory only when it's needed to make sense of a present-day choice, and deliver it through dialogue, sensory-triggered flashback, or emotional reaction rather than an upfront block of exposition.

STEAL stands for Speech, Thoughts, Effect on others, Actions, and Looks. It's a checklist for auditing a scene to confirm you're revealing character indirectly through evidence rather than simply stating a trait.

Start with want and need before anything else; everything else in this guide builds on that foundation. Then add one contradiction per major character, and resist the urge to explain your characters to the reader; show the evidence and trust them to draw the conclusion.

avatar

Florence Hartley

Florence Hartley is a versatile author of fiction and practical guides. They focus on modern themes, creativity, and accessible storytelling. Jordan's writing is praised for clarity, insight, and engaging style. They also consult with writers to improve structure and voice.

Recent Blogs

Characterisation in Fiction: Make Characters Feel Real

Rule of Three in Writing: An Aussie Writer's Guide

Types of Irony in Literature in Australia

Every writer has sat in a workshop and heard someone say "that's so ironic" about something that isn't ironic at all. Rain on a wedding day. A traffic jam when you're already late. Alanis Morissette built a whole song out of the confusion, and three decades later writers are still borrowing her mistake. That's not irony. That's just bad luck with better PR.

Protagonist vs Antagonist | What's the Difference?

You've built a protagonist with a clear goal. You've built an antagonist who wants to stop them. So why does the conflict still feel flat, the hero passive,